![]() Main skills are too weak in some cases especially if they are not magical. (I prefer shock because you can dodge every other magical attack, of course I know not every basic attacks are physical, but they are not that powerful)ĥ. At this, I would prefer to have (in case of a ranger) dead eye, which you can obtain almost every time. Most cases I got too many good things I need. Although the image I saved from last game is not representative of this problem, but believe it or not this was my worst game ever if we look at talents. Only in rare cases you won't find the better version of your main weapon (e.g.: longbow in case of a ranger)Ĥ. In some cases, you won't be able to do that before the last levels, but even then you can transfer the stats to the longbow from the short bow with a saved table from a previous lvl.ģ. If you are lucky enough you can max a longbow as the first "+5" item. Even if it is your basic item that's maxed (in case of a ranger the short bow) the game is won already. All you need is a useless item with 4+ stats and your main item is already at "+5". If you save enchantment tables, enchantment scrolls and transference tables it's gg. There isn't a single game where you will not meet a skill trainer. Gold shouldn't be spent on anything else but skills. What is overpowered besides the few classes once you figured out the game?ġ. My last run where I was unlucky with new skills: I'd also love some customization to the character, like choosing their race, gender, skin color, etc., but that's second to game balance.Īlthough once you figure it out it's easy as hell with all ranged characters, especially with a ranger. I'm not asking for a +5 plate armor to drop in the first level or anything, but maybe an extra bit of random starting equipment and a higher drop rate from enemies could work? Also bookcases are far too rare, along with meatĪlso, why can we only equip one charm? Maybe as a balancing thing, you can equip charms onto say the gloves or helmet spot too?īasically, TL DR: Melee classes + ranger need buffs, More loot drops, specifically of equipment, give us more room to experiment and play around with charms. Since its an in dev game, I'm hoping these balance issues can be resolved sometime soon.Īlso, earlygame loot is far too rare. However, aside from the rouge, the Melee classes are just too weak to do anything since they don't have a ranged option, and the ranger just doesn t have enough going on to justify using him over any any of the spellcasters. Combat's fun, gameplay's addicting, each school opf magic feels unique from one another, the game has a lot of great thigns going for it!
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